Where is kol in dragon warrior 3




















The people of Kol frequently mention the legendary Sword of Kings and how it was so dangerous to the devil that he spent three years doing all he could to destroy it. Furthermore, a merchant sitting in the large common room mentions that the blade was forged of the infallible orichalcum metal.

The remarkable smithing skills of the item merchant are also told to the player, which tells them that all three are related and bringing the ore to the merchant will result in the sword. The item merchant was once a blacksmith living in Jipang , who fled with his wife once she was selected to be the next sacrifice to Orochi.

The couple wandered the world until they stumbled upon The Great Pit of Giaga and fell through the crack in the firmament, possibly leading to the construction of the guard post at the site when their fall was mistaken for attempted suicide.

The husband has adopted the speaking mannerisms of their new home, but his wife still speaks in haiku. In order to obtain the Sword of Kings, the player must sell the oricalchum found in Damdara to the Jipangese merchant. The sword can then be purchased for 35, Gold. In this game, Kol along with Galenholm consists of different areas that can be reached by using teleportals: the Ruins, the Island of Lava, and the Island of Ice.

The boss at the end of Chapter 3 is a magmalice and a firn fiend. The articles for each area within the region are:.

Dragon Quest Wiki. Namespaces Page Discussion. More More. Saddened that an evil force still exists in the world, the king dismisses you. Before exploring the world of darkness go back to Portoga and talk to one of them women there.

She will give you the Sword of Illusion for defeating Baramos. This can be used in battle to confuse enemies, but it can only be used by women. If you have one in your party it can sure come in handy when you first get to the underworld.

If you haven't visited it until now, it is the black spot just east of Baramos' castle. The soldier there tells you that the ground split and something big fell through.

Go ahead and drop down into the pit. This is the entrance to the world of darkness. The sailor there assumes that you are from the world above, and he's right! Head on out of the house and take the ship east off of the island.

If you travel east across the continent that you see, you'll come to the castle town of Tantegel. Tantegel The people in town and at the castle give you plenty of information. You will learn that the Fairly Flute is in Kol. If you talk to the guard through the barrier prison in the southeast area of the castle, he'll give you information about the special equipment Zoma stole from the upper world and hid in the world of darkness.

The Stones of Sunlight are also in this castle. They are not in the same place that they were in Dragon Warrior I, even though the staircase outside the castle is still there. This makes perfect sense too, because the old man in the basement says that in his dream someone brings the stones to him on the day that evil is cast down. Head to the castle's kitchen and find the hidden passage.

The stairs lead up to the Stones of Sunlight. Once you're done here, head south along the western edge of the continent until you see a desert. Walk east through this desert to find Hauksness. Hauksness The people in this town say that the Oricon is here. There is a woman in the eastern part of town near the well that says she once saw something glittering in a pasture. The only pasture in town is in the southeast where the horses live. Search it to find the Oricon.

Once you have this, you'll need to travel on over to the village of Kol to meet a merchant that wants to buy it. Before you do that though, sail south and then east along the continents and stop by the Shrine South of Cantlin to pick up the Staff of Rain. Kol The people in this village tell you quite a bit about Rubiss. You learn that the Fairy Flute will free his spirit and that he has been turned into a stone statue by Zoma. They tell you that he can be found in a tower to the west.

They also give you plenty of information about the Sword of Kings. They say that it is made from Oricon. One of the weapon shops in town is run by a swordsmith from Jipang. Sell the Oricon to him for 25, gold, stay the night at the inn and go back to the shop the next day.

The Sword of Kings will now be available for you to purchase. Before you leave town, make sure to pick up the Fairy Flute , which is five steps south of the bath. Now head southeast around the continent where Kol is located and follow the eastern border south. On the next continent, make your way to Rimuldar.

Rimuldar Once you arrive here, grab the Ring of Life from the room at the inn. This will restore 1 HP for every step you take if you start wearing it. The people here tell you that the Sacred Amulet is proof of Rubiss's love. Head on back there to free the spirit of Rubiss. Tower West of Kol There are plenty of tough enemies in the tower. Be on the lookout for herds of Magiwyverns. They love to use the Chaos spell.

On floor three you will find the Armor of Radiance near some rotating floors. After you get it, travel west and then north along the wall. Drop off the tower where the smaller area of rotating floors are located. You will land on the first floor outside of the tower.

Open the Thief's Key door and take the staircase to the left. This will lead you directly to the top. When you get there, use the Fairy Flute next to the statue to free Rubiss. For his gratitude he will give you the Sacred Amulet. Cave Northwest of Tantegel Spells do not work in this cave for anyone, so make sure you are at maximum HP levels before you enter. You can ease the trip a little bit by casting Repel right outside the cave before you go in.

Doing this should help you get to the treasure chests a little easier. On the third basement level there are plenty of treasures to get. The one in the northwest corner of the room on the other side of the pit is the Shield of Heroes.

Now that you have all Zoma's hidden items, you are ready to take on his castle. This will lead you to Zoma's Castle. Before you go to the cave though, you might want to check out the Mountain Cave southwest of Tantegel. Cave Southwest of Tantegel Inside this cave you will find a few different treasures, but the one you want is the Wizard's Ring on the first floor.

The rest of them are pretty much useless. Zoma's Castle The castle exposes you to more difficult enemies than you've ever faced before. Green Dragons can sometimes give you some unexpected trouble. Inside the castle, head around to the west, north and then back south to find a Thief's Key door that leads to the throne room. Once you're through the doorway, two barriers will trap you inside. Head north to the boulder that's blocking the throne room then walk back south.

A voice will be heard from the stone statues in the room and you will have to fight them 6 Granite Titans to get out. When the pathway to the throne room opens, search behind the throne to find a secret passage that leads you to the third basement level. When you get to the fourth basement level, if you walk south down the western edge of the room you'll find the Multi-Edge Sword.

That is obviously not necessary, so take the path right next to it and head around the center of the room up to the northeast corner staircase. On the next level you will see a Hero fighting a monster across the bridge. It happens to be your father Ortega and he's fighting one of Zoma's guards. After he loses the battle, he asks that if you ever travel by Aliahan to make sure and tell yourself that he's sorry ummm, OK! Head around to the north side of the room from here and open the Magic Key door.

There are six treasure chests in this room. The chests on the left and on the right are Mimics. Watch out for Salamanders on this level too. Their flaming breath can take out your entire party if you're not paying attention. If you come across them, make sure and fight for the experience.

Now make your way to the final staircase to Zoma's lair and start fighting the guards. The first one is King Hydra. The best strategy here is to use the Sleep spell to stop his attacks and flaming breath. The next guard is Baramos Bomus. He has plenty of spells and he can throw flaming breath at you as well. The best strategy here is to have your Pilgrim or Sage cast Sap.

You might also want to cast StopSpell to stop damage from his Explodet spell. The last guard is Baramos Gonus. He is pretty much a joke and you don't need to do anything special to beat him. Before you reach Zoma, power up completely and restore your MP as much as possible with Wizards Rings. Zoma The first thing you want to do is use the Sphere of Light on Zoma. Without it, he'll have double the HP and will be almost impossible to beat.

This will remove his robe of darkness and cut his HP level in half. During the battle you'll want to make use of these spells: Sap, Upper, Bikill and Healall. Sap is extremely useful on Zoma, as it lowers his defense power significantly. If you use it in combination with Bikill, you can exert very powerful attacks with your Soldier and Hero.

If you can manage to attack with this kind of power for a few rounds, you'll drastically reduce his HP restoration ability and defeat him much quicker. Be on the lookout for Zoma's freezing beams though. If he shoots these out of his fingers, all of the spells' powers that are with you at that time will be nullified.

For example, if you have doubled the Hero's attack power he will no longer have that ability. It also nullifies the effects of your spells on Zoma himself, so spells like Sap will have to be cast again to lower his defense power. Zoma's most devastating offensive move is his blizzard breath. Second in line is probably his normal attack. The battle will last quite a long time because over time Zoma's HP level will start to replenish itself.

Be patient and keep on using your spells and the Sage's Stone. After a long fight you should be able to come out on top. If you try to fight Zoma too early in the game, you'll probably bite the dust. Nothing to be ashamed of though After you defeat Zoma , he will tell you about the Dragonlord that is to come after him and bring evil to the land once more. As you're walking out of the basement an earthquake will rock the castle and you will fall into one the cracks.

It spits you back out in the cave northwest of Tantegel. Make your way out of it, and when you get outside day will finally break in Alefgard. Once you're back in Tantegel the king congratulates you and says that you're a true hero of Erdrick.

You are probably the one that Tantegel's king makes reference to in Dragon Warrior I. After he's done talking you are recognized as a great warrior and the credits start rolling. Here is the progression timeline for the game: this is an aggressive timeline. It is very easy to use enemy group spells on these guys to beat them quickly.

You can quickly deplete your MP doing this, but building experience won't take that long and you have access to the towns so you can rest. Look for large groups of these enemies if you want to build up your experience levels quickly. Rhone The enemies on this island that are the least dangerous are Cyclops and Giants.

They do not cast spells, but they can attack with overwhelming strength. The shaman in the shrine east of Hargon's Castle restores you to full power for free, so use this to your advantage. As soon as the prince learns Defeat, use it until he runs out of MP. Also, use the Explodet spell from the princess. This is the most powerful attack spell that anyone has and targets every enemy.

Use these two spells in conjunction with each other until you run out of MP so you can build experience as quickly as possible.

This button might work or it might not. When I tested this game, it wasn't working very well, if at all. In the building to the southeast, a man says that the Sword of Kings King's Sword was rumored to me made of Oricon, and the man in the lower right corner of the room says that the man upstairs is from Jipang.

Climb the stairs to meet him. You will see a large room with a man behind the counter. The man will offer to sell you a handful of items, with nothing special. However, if you happened to have found the Oricon from the pasture in Hauksness Domdora , he will offer to purchase it from you at the cost of 22, gold.

Sell it to him, leave the village, return to it, and speak with him again In the remakes you need to save and then reset the Game. Load the savestate and return to him. Do so at your earliest convenience. There are two people standing outside of town, one of whom is a little difficult to reach. There is a woman standing below the Inn, but you'll have to walk above and around the Inn to reach her.

She informs you that according to rumor, Rubiss is sealed inside the tower you passed. A man standing outside the lower left corner of town informs you that you can free Rubiss from the curse if you have the Fairy Flute. So where is this Fairy Flute? You'll need to think back to the first Dragon Warrior in order to find it. Read the spoiler below for more information. If you have possession of the Fairy Flute, then it's time to sail back to the tower and investigate.

The tower is filled with many powerful enemies, including Leonas and Winged Demons. It also has its share of MagiWyverns and Metal Babbles. When you arrive, you will walk up a set of steps to a door. Unlock the door and step inside. Cast StepGuard to walk on the Barrier tiles before the next door and open that one as well.

Immediately above you will be two treasure chests. The one on the left is a Mimic , but the one on the right contains gold. Below the chests, you must choose between heading to the right or two the left. The truth is that visiting the right is unnecessary, but if you choose to investigate it, you will find a door that leads out to the grass on the east side of the tower. Taking care not to travel too far so as to exit the Tower, you can walk up to a man who is waiting alongside the tower.

He tells you that if you have the Fairy Flute, you should proceed to the fifth floor. Beyond that, there is nothing of value to the right. From below the two treasure chests, head to the left.

Once again, you can open a door that leads outside the tower. This time, there is a man standing just off screen to the bottom. He gives you a hint about how to traverse on the revolving floors. Walk back inside the tower, and head down the passage on the left side to reach a set of stairs that lead to the second floor. A short distance to the right of where you arrive, you will notice a strange looking tile on the floor.

These are the "revolving floor" tiles that the man below was talking about. When you step on them, they change the orientation of the directions on the control pad. Up becomes the direction that the darkened triangle is facing, and down becomes the direction the the light triangle is facing.

Use the following table to help you determine which direction to press when you are standing on one of these tiles. Therefore, if you are standing on a tile whose dark triangle is pointing left and you want to move one square up, you must push the control pad left. If you are standing on a tile whose dark triangle is pointing right, and you want to move to the right, you must push the control pad down. The control pad only changes direction once you are fully standing on the tile, not while you are walking on to it.

From here, you can access two sections of the second floor: the bottom and the middle. The top part is closed off to you. Builders Builders 2. Heroes Heroes II.

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