As for the PzIII, use the 5cm due to the reload and the tank's speed. Community Forum Software by IP. Page 1 of 2 1 2 Next. What do you suggest then? I would imagine the E25 gun with about half a second longer reload. A TheOriginalHorseGuy. Changing the gun will do very little for the tank. Has [edited]armor. And without other major buffs will still be too far behind to matter.
The point of the game is to win. The purpose of the game is to have fun. They are not mutually exclusive. Bronyman50, on 18 February - PM, said: What do you suggest then? SanguinaryDan, on 18 February - PM, said: Changing the gun will do very little for the tank. NoobieDude, on 18 February - PM, said: i know this isn't on topic for this tank. On topic, I agree. I'd personally propose that the mobility stay roughly the same but it receives the gun on the Panther slightly worse ROF to compensate the better turret shape and armor and maybe a ground resistance buff.
I sold mine. RommelTanker, on 18 February - PM, said: 5cm gun is better for noobies, the 7. Coupled with mediocre mobility, camo etc I think its a tank worth re-working.
RussianBear62, on 18 February - PM, said: I think re-working the gun stats while keeping the actual gun may be something worth exploring. All it need is pref MM which only let it faces tier 7 like the valentine II only sees tier 4. I think the panther is an excellent tank.
Can punch all T4 and T5 tanks easily, though you must aim for T6 tanks. Load HE, get a good crew and you are ready to troll the big tanks. M1A2 fires faster and is more accurate than M1A1. Proposed upgrade path: 1.
M1A1 if you dont have it already 3. Elite it Comparison with its peers: M10 vs T49 T49 is even faster and more maneuverable than the M Its gun is inferior to the M1A2 and does not have a howitzer. Both have great gun depression. T49 has paper amount of armour. M10 vs SU The M10 is better stock and has more accurate and faster firing guns. The SU has much greater penetration and damage, it also has a more powerful if inaccurate howitzer, but it cant use it as well as the M10 because it doesn't have a turret.
In short: M10 fires like a chain gun and is accurate. Su can knock out more health from the enemy in a single shot and is stealthier. Both fire fast, but the M10 is faster. M10 does have a turret and better gun depression, but inferior armour.
In short: Both are nimble, though the edge is with the M Both are accurate, STUG more-so. Both fire fast, M10 is fastest though. M10 has a turret, Stug doesn't. Historical M10 Wolverine It was numerically the most important U. Despite the introduction of more-powerful types as replacements, it remained in service until the end of the war. It was christened the Wolverine by the British, although unlike other vehicle names such as the M4 Sherman, the name was not adopted by American soldiers, who called it TD a nickname for any tank destroyer in general beyond its formal designation.
In historical battles, check them out the Wolverine has proven itself as a reasonable tank capable of giving PZ4s a run for their money. Their superior view range and good for a historical tank gun allow them to make short work of the panzers. Nice overview. One of big M10 advantages same for M36 is the ability to back up to firing position, with gun aiming over the rear deck. Because, combined with rewasonable depression, you are able to bug out of compromised position faster than in classic TDs.
Turret is seductive - "it has turret, it must be tank". Do not give in to this call, you'll die quickly and horribly! Small correction, there are two turreted TDs out at the moment but the full techtree will have at least 6 and probably 8, assuming the mystery T and TP will have turrets too.
Additionally, I can't quite agree with M10 being more mobile than StuG. StuG handles almost like light tank while M10 is definately on the sluggish side. Gigaton, on 28 July - PM, said: Small correction, there are two turreted TDs out at the moment but the full techtree will have at least 6 and probably 8, assuming the mystery T and TP will have turrets too. Why do you suggest specializing the crew in repair first? By opposition a crew trained in camouflage combined with a camo net can save you from being spotted and shoot at.
Me and a friend played m10 yesterday as in a pair with the derp I doubt we have had that ammount of fun in WOT ever. Honestly, except the fun part of playing a turreted TD, Wolverine comes short in profit, stealth and accuracy.
So yea fun to play, but kinda handicapped. SU with top gun can one shot its tier and deal a lot of damage to heavies, Stug III is a stealth killer and can penetrate a lot of heavies too due to pinpoint accuracy, Wolverine just spits out a lot of bullets that either don't impact or don't penetrate.
Loved the Wolverine, one of my best scoring vehicles in percentage. Upgraded to a Slugger, moved the crew over as well and now the Slugger identical almost to elite Wolverine is one of my worst performing vehicles. The armor is flimsy unless the server decides its time for the M10s jedi-shell-bouncing power , it has few HP and takes a lot of damage from HE open top. What good is a TD if it gets spotted and destroyed with one shot? Missing Content : History. France TD Tier V.
These differences are taken into account in tooltip boxes. Player Opinion. Pros and Cons Pros: Amazing DPM and excellent view range Good angles on turret cheeks, will often bounce lower calibre guns Good gun depression and aiming time Inexpensive standard ammunition with excellent penetration Good hull traverse speed Cons: Poor armor.
Very vulnerable to HE shells from the sides and rear. Early Research This is a premium tank; there is no research required. Suggested Equipment. Historical Gallery. Historical Accuracy Errata.
The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance. Tank Destroyers.
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