Then have him forget All Ailment Def. Then teach him Auto-Protect 3 Shining Bracers. You should be ready now. When Trema starts to ready Meteor, set the Star Level to 1. It won't reduce the damage he'll take, but this'll help make Heavy Sallet recast Auto-Life and spam Vigor as soon as he revives.
Then set the Star Level back to 5 and let him go. Trema will only use Meteor twice, so you won't have to worry too much. When you see him use Ultima, that means he's almost dead.
And that's about it. Most of the work for this strat is just tons of prep work. Note that if you don't feel like treking through Via Infinito for any reason, this Trophy will pop if you beat Trema in the Monster Arena.
He'll show up in the Farplane Cup, and you'll usually have to face him. AItivo 70, 30 Jul 31 Jul 31 Jul Because you will be sitting on roughly If you are trying to oversoul every enemy and you have worked your way through the Via Infinito to floor , then you should be very close to level 99 with all of your girls. I recommend being at level 99 as that is what I was when I did this and it was a cake-walk. Seriously, the Mega Tonberry is harder than Trema. Check online for how to get this grid if you don't have it.
Put on Lady Luck and Dark Knight Dresspsheres, and then populate the rest of the grid with whatever you want. You can bribe the Earth Worm in the Via Infinito for Crystal Bangles when he is oversouled, and megalixirs when he is regular. I recommend doing this to boost your supply of megalixirs. You can use the Pause trick figure it out to get your timing down, it doesn't take long to get three 7's all the time.
Now go and take him on. That way, the fight took less than 10 minutes and was honestly a breeze. I had no struggle at all; was pretty simple. I used like 15 Phoenix downs on rikku in total. Posted by Ostrowidzki on 02 Jul 19 at Guide probably needs more information on how to get a Rabbits Foot. Those that did land hit for a massive damage : Posted by metallicafan on 06 Apr 20 at Ok I just did this without using a Rabbits Foot. I was around level 78 too. Yuna had Adamantite and Crystal Bangle equipped.
For Paragon which was oversouled I left her as a thief after passing through all the gates, hitting for 2x9, To help get her into berserk state I had her attack herself. Her Defense and health was too weak as a thief for me so made sure she needed up as a mascot. Rikku kept dying so stayed at her 5, health.
Posted by metallicafan on 07 Apr 20 at Did metallicafan's strategy 99 but with a rabbit's foot for Rikku. Extremely easy. The Cactling Gun is a good idea because Rikku can still attack during its animation.
Posted by DueAsh on 29 Nov 20 at Creature Creator is very useful for this. The Anole was constantly spamming Darkness while the Yellow Elemental was spamming Ultima and Meteor, while I had Paine switch to Alchemist frequently just to keep the party alive.
All girls should be equipped with Crystal Bangles. Trema has very high evasion, but Rikku can hit him due to her high Luck stat provided by the Rabite's Foot accessory , whereas Cactling Gun ignores evasion. Nonpareil can be used up to five times for a Strength boost. After this, she can start attacking with Cactling Gun. Attacking during Trema's casting animation won't build chain, although Cactling Gun will still deal high damage. Yuna should heal with Moogle Cureja.
The player should always keep the party's HP high enough to survive Meteor and Ultima. This strategy can also be used to defeat Paragon , so the player can carry on the same adjustments to the battle with Trema. In the original version, Cat Nip -based tactics are recommended. A popular accessory for the Gunner , it causes a near-death character to deal 9, damage per hit.
Under these conditions Trigger Happy should do around , damage to Trema the player should keep the other characters at full health while the Gunner continues to use Trigger Happy. This can be complemented by bringing a Warrior. If Trema's MP has been drained, all of his remaining attacks, including Meteor, can be reduced to 1 damage with Sentinel.
When Trema enters a spellcasting animation, the Warrior can drop Sentinel to attack or use items as necessary. A good strategy that involves using captured fiends is the same one as with Paragon and Angra Mainyu : to have either Yuna, Rikku, or Paine paired with two powerful S-sized fiends e. Machina Hunter , Mushroom Cloud. One fiend should be the main physical attacker while the other fiend repeatedly casts Black Sky good for chaining physical attacks, like the Machina Hunter's Impale or Fireworks good for dishing out massive damage.
The player-controlled girl should switch to the Alchemist dressphere to turn the party invincible, which can help nullify Meteor and Ultima, and focus on keeping the party alive.
It is also possible for the second fiend to keep the party alive with defensive abilities. It is also highly recommended that Auto-Life be used in case the player is unsure their party will survive Meteor. It must be taught to use Fireworks, as most L-sized creatures lack initial access to defense-ignoring abilities, which draw out the battle.
0コメント